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WebDownload PDF - Changeling The Lost 2nd Edition - Onyx Path Publishing [gyg5g5jnj] Download Changeling The Lost 2nd Edition - Onyx Path Publishing Type: PDF Date: WebJul 2, · View flipping ebook version of Changeling: The Lost 2e published by Toastpriest on Interested in flipbooks about Changeling: The Lost 2e? WebA Sourcebook for Changeling: The Lost Second Edition Credits Developer: Meghan Fitzgerald Writers: Jacqueline Bryk, Meghan Fitzgerald, Jose R. Garcia, Chris Handforth, WebChangeling: The Lost is a game about facing hard realities, and tempting fantasies. It‟s a game where we‟ve been lost in the most depraved tortures, and now find ourselves in a WebJan 8, · Changeling The Lost 2Nd Edition Pdf Download. A mystical pact struck between the fae ter, which may hit close to home for players or readers. A changeling ... read more
The True Fae people. and individual gaming sessions which generally run two to four hours are like weekly episodes. Secrets will be re- But changelings have an advantage the Gentry will vealed, relationships will be tested, and fears will be con- never fully understand: They are not alone. They band quered. together in courts, communities that practice supernatu- ral defenses against the True Fae. These courts, in turn, Around two to five players take on the role of one make up freeholds, local societies that provide and gather cast member each. or unleashes her faerie powers. Think of these as the supporting cast behind all things, and you will make it your own. of our imagined TV series — both ongoing characters who help or oppose the core cast, and guest stars of the Themes week who turn up to cause unique kinds of trouble.
you hold in your hands revolves around six contrasting The Storyteller narrates a situation, then the other play- themes. ers say how their characters respond. The basics are. You add a few numbers on your character sheet a mini dossier and roll that many dice. of inspiration for the content and tone of your Change- ling stories. More recent print- for the characters until they find a way to turn it around. These early tales are not only a bit dumping suffering on them. darker and bloodier than later tellings, but also a good The Storyteller is responsible for… deal messier and more sprawling — in other words, more …bringing the world to life through description.
like life. Private detective Jessica Jones was a superhero, until …involving each player and her character in the on- the obsessive and powerful Kilgrave made her a part of going story. his story instead. the same fate shows exactly the kind of intensely personal The players are responsible for… drama a Changeling story can bring to bear. The way she wrangles with who she can possibly trust and how to deal …creating their own individual characters as mem- with the trauma of her supernatural abuse — and more bers of the cast. importantly, how she learns to trust again and heal from …deciding what actions their characters take. her experiences — are perfect inspirations for the Wild …making decisions that create drama and help keep Hunt the Lost deal with every day.
This television series the story moving. Labyrinth, directed by Jim Henson …confronting the problems the Storyteller intro- After her baby brother is abducted by the Goblin duces. David Bowie is unforget- ties over time, telling personal stories within the overall table in the role of one of the True Fae, and the Labyrinth story of the game. itself is an incredible depiction of what the Hedge might be like. characters and the responsibility of the Storyteller to oc- Helena travels to an otherworld shaped by her grief and casionally make trouble. guilt, ruled over by a Queen of Shadows who has mistaken Helena for her own daughter. As she navigates the Land of Shadows, Helena realizes that the actual princess has.
good fit for the Hedge. dangerous but driven by her own loss to try and fit Helena Deriving from literary criticism of works like Jane Eyre, into her world, is a great example of a Keeper. It reflects how they take ownership of their truth what a Fetch might do. in the face of influences both human and otherwise telling them their perceptions and even their memories must Once Upon a Time, created by Edward conform to the standards of the powers around them. sion series in which well-known stories from fairy tales and Disney films are true — and their characters labor under a grand curse that whisked them into the real world, cre- Lexicon ating the small town of Storybrooke, Maine. Aside from Changeling: the generally appropriate fairy tale themes and archetypes with surprising darkness lurking underneath, it explores The Lost Terms the messy human side of being a storybook character in Arcadia: The domain of the True Fae and once-pris- the mortal world, and stresses the importance of healthy on to all changelings.
Also Faerie. relationships when dealing with supernatural problems. Autumn Court: The court tied to autumn, fear, and The character of Rumplestiltskin spelled this way in mysticism. the large-scale pact a Lost court makes with a force of Over the Garden Wall, created by Patrick nature, like a season, to protect the court from the Wild McHale Hunt. Young brothers Wirt and Greg tumble from their ev- Bastion: The contained dreamscape of an individual eryday lives into a creepy wood filled with mysterious, un- person. earthly creatures. They try to find a way back home while Bedlam: An uncontrolled burst of emotions a making friends and, little by little, helping the denizens changeling can inflict upon others, voluntarily or invol- of this strange place improve their lives.
This animated untarily. mini-series from Cartoon Network takes place in the Un- Bridge-Burner: A changeling so consumed with ha- known, an excellent inspiration for the Hedge with its tred for the True Fae that they vow to destroy dreams, cre- eerie timelessness, its talking animals and all their sur- ativity, and anything else that could attract fae attention. real problems that need fixing, and the slow reveal of the changeling: A human who has been gradually beauty behind the madness. It features one of the True changed by her durance in Arcadia, becoming partly fae Fae, too, and several instances of what could easily be du- herself. rances in progress. High Clarity allows her to use her kenning.
Changeling: The Lost deals with heavy subject mat- Contract: A mystical pact struck between the fae ter, which may hit close to home for players or readers. and cosmic forces, allowing the fae to call on supernatu- Chapter 7 includes safety techniques for play, to help pre- ral powers. vent the exploration of painful themes from being danger- ous for players. court: A social organization dedicated to mutual aid and self-defense, bound together by pledges of loyalty. The Abuse and trauma are part of Changeling. Not ev- courts of North America and Europe tend to be organized erything in the game is a metaphor, and very little is in a group of four seasonal courts. ruler of their own little patch of the Hedge.
dreamweaving: The art of gradually changing a Hedge, the: The thorny otherworld that lies between dreamscape to learn secrets and influence the dreamer, the mortal realm and Faerie. performed in Bastions. One who engages in dreamweav- Hedge ghosts: Remnants of those who have died in ing is performing oneiromancy. the Hedge, or wisps of emotions and dreams made mani- durance: The ordeal shared by all changelings, dur- fest. ing which they were held captive by the True Fae. Hedgespinning: The art of shaping the Hedge to re- Echoes: The powers manifested by a fetch. veal new paths or trip up enemies. fae: A blanket term for creatures and things imbued hobgoblins: The fae creatures and denizens of the with the power of Faerie or the Hedge. Fae, True Fae: The immortal inhabitants of Faerie; Hollow: A safe haven within the Hedge. the creatures that abduct humans and gradually trans- Huntsmen: Early inhabitants of Arcadia, who were form them into changelings.
twisted by the True Fae into hunters who chase down es- fae-touched: Mortals bound to specific changelings caped changelings. Changelings some fae power of their own. can recover Icons to reclaim memories and boost their Faerie: Arcadia, or more rarely, the inhabitants of Clarity. forsworn: As oathbreaker. fae creatures suffer; they gain more of them at higher kith: A refinement of seeming, granting more specific Wyrd. themselves as no longer human. Gentry: A changeling euphemism for the True Fae. loyalist, True Loyalist: A True Loyalist is a change- Glamour: The raw supernatural energy that feeds ling who retains hidden loyalties to her Keeper or to other the fae.
It is tied to the strong emotions of the human True Fae, often acting as a mole in Lost society. Change- heart. and a mystical identity reflected in her mien. Also a Merit. Goblin Contract: An illicit Contract, typically easy Mask: The illusion that conceals the presence of the to learn but with strings attached. Changelings who pur- fae from mortal eyes. chase these from hobgoblins incur Goblin Debt. Goblin Contracts or when making deals with hobgoblins, motley: A small group of changelings, sometimes which can transform a person into a Hedge denizen or bound in a pledge of friendship. Goblin Queen. Needle: The core identity and approach a changeling goblin fruit: The many types of fae consumables har- presents to the world to assert herself and exercise her vested from the Hedge that have some supernatural effect freedom. on the user. oath: A kind of pledge that binds two or more fae Goblin Market: A fae black market, which often beings together in mutual support or enmity.
changes location, where changelings and other fae barter oathbreaker: One who has broken a fae oath. This for illicit goods and services. title may rightly be used until the person has made. Often used as General Chronicles an insult. of Darkness Terms oneiromancy: The practice of lucid dreaming and dreamweaving. A further result of 10 oneiropomp: A changeling or other creature that en- on a rerolled die is rolled yet again, over and over, until no ters the dreams of another. more 10s are rolled. Others: Another euphemism for the True Fae.
A further such enforced by the Wyrd. result on a rerolled die is rolled yet again, over and over, portaling: The ability of changelings to escape any until no more are rolled. bonds or prison, and slip easily between the Hedge and 8-again: A result of 8 or higher on any die is rerolled the mortal world. in an attempt to achieve more successes. A further such privateer: A changeling who acts as a slaver or boun- result on a rerolled die is rolled yet again, over and over, ty hunter for the True Fae or Huntsmen in exchange for until no more are rolled. continued freedom. The Storytelling system measures instant ac- changelings and Fae can have an affinity. For the True tions one to three seconds, taking place within a single Fae, Regalia are also powerful tokens that represent their turn and extended actions, taking longer duration de- cosmic pacts. termined by the Storyteller. Also, there are reflexive ac- sealing: A kind of pledge that holds someone to a tions, which take no time and do not prevent a character promise or statement of intent.
reflects the role he played in Faerie and the talents he used to escape. advantage: A character trait such as Health or Will- power that usually represents abilities derived from other Spring Court: The court bound to spring, desire, traits. Advantages are measured in dots and sometimes and beauty. in points. Summer Court: The court bound to summer, wrath, aggravated damage : A damage point that inflicts and military strength. a grievous or supernatural wound. Changelings suffer ag- Thread: The core drive and purpose a changeling gravated damage from some bane frailties. Mortals might uses as a lifeline to stability and inner strength. suffer aggravated damage from a dire supernatural power, Thorns, the: The most dangerous parts of the Hedge.
such as a lightning bolt summoned from the sky. Aggra- Also thorns, a general term for fae dangers. manifests to interact with lesser beings. An Aspiration can be something the character seeks er. Can be oath-forged, Hedge-forged, or stolen. out, or something the player wants to see happen to the character. Touchstone: A person, place, or object that helps an- chor a changeling to her Clarity. Attribute: A character trait representing innate ca- pabilities: Mental, Physical, and Social. An Attribute is trod: A path cut through the Hedge, from one mor- added to a Skill or another Attribute in certain cases to tal site to another or to Faerie. Also used to refer to the determine your basic dice pool for an action. physical location that corresponds with the entrance to such a path. bashing damage : A damage point that inflicts a non-life-threatening wound. forts to reclaim escaped changelings; also used to describe a single gathering of Fae forces to besiege a freehold en Beat: A point gained for performing certain actions.
Five Beats become an Experience, which can then be used to purchase new traits, such as Attributes, Skills, Merits, Winter Court: The court bound to winter, sorrow, or supernatural powers. and intrigue. breaking point: A trigger that causes a character to Wyrd: The power of Faerie, the cosmic principle of suffer a Clarity attack, or a player to check for losing In- reciprocity. a single die. Unlike a normal dice roll, a chance roll suc- exceptional success: Whenever a player rolls five or ceeds only on a result of Worse, a result of 1 causes a more successes in a single roll, the character achieves an dramatic failure.
exceptional success. This achievement sometimes pro- close combat: Attacks that involve hand-to-hand or vides an extra perk over and above the effect of having weapon fighting. Such attacks use the Strength Attribute multiple successes. For example, a character who gains for their dice pools. suspicions enough that he believes anything the character Condition: An ongoing effect, which may be physi- says for the remaining scene. cal, mental, emotional, or supernatural. For example, a Experiences: A collection of five Beats, used to pur- character might be Guilty or Delusional. Usually, a Con- chase new traits or to boost the dots of existing traits.
extended action: A task that takes time to accomplish. Players are rewarded with Beats when they act on or re- Players roll to accumulate successes during phases of the solve end a Condition. task, succeeding once they have acquired the needed total. contested action: Two or more characters compete failure: A dice roll that yields no successes is a failure in a task or for a single goal. The one who gets the most — the character does not succeed at his task. successes wins. Contested actions can be instant or ex- Initiative: An advantage trait representing the char- tended actions. One point tive helps him get a high standing in the Initiative roster of damage inflicts one wound. Structure can also suffer certain kinds of damage. instant action: A task that takes place within a sin- Defense: An advantage trait determined by taking gle turn. A character can perform only one instant action the lowest of Dexterity or Wits and adding Athletics.
racy by subtracting their Defense from his dice pool. represent the element of chance. threatening wound. All mundane weapons deal lethal dice pool: The number of dice rolled to determine damage. Lethal wounds normally heal at a rate of one failure or success and the degree of success for a charac- point per two days. or influence. Merits are measured in dots, but are not al- dot: The incremental measurement of a permanent ways used to determine dice pools. Instead, they represent trait. Most traits range from 1 to 5 dots, but some such increasing degrees of quality or quantity concerning their as Willpower range from 1 to 10, and others like Health subject. and Clarity can go higher. modifiers: Dice pools are often modified by a number dramatic failure: A result of 1 on a chance roll causes of factors, from bonuses adding dice for equipment or a dramatic failure, a catastrophe worse than a normal fail- ideal conditions to penalties subtracting dice for poor ure.
shooting a friend by accident. The Storyteller determines point: A trait expended to gain certain effects or and describes the result. A player can also turn a failure lost and regained, such as a Willpower point or a point of into a dramatic failure voluntarily to gain a Beat. Health damage. Spent points are regained over ness, based on the material from which it is made wood time or through certain actions. has less Durability than metal. Durability is measured in ranged combat: An attack that sends some sort of dots. knife from a hand. Such attacks use the Dexterity Attri- equipment: Characters can improve their chances of bute for their dice pools. Characters cannot normally use succeeding in a task by using the right equipment. This their Defense against firearm attacks, although targets. You can taking cover. assign any number of Specialties to a single Skill.
The Storyteller creates the something out of the corner of your eye. ing another action within a turn. Exception: A chance roll must produce a 10 to socially sway them, physically grapple them, or even men- succeed. In an instant action, a player must roll at least tally dominate them. Whenever applying such resistance one success for his character to accomplish a task. In allowing the target to also perform an action that turn. an attack roll, each success produces one point of damage. scene: A division of time based on drama, such as trait: An element on the character sheet. Traits in- the end of one plot point and the beginning of another. clude Attributes, Skills, Merits, advantages, anchors, su- Whenever a character leaves a location where a dramatic pernatural powers, and more. event occurred, or when a combat ends, the current scene turn: A three-second period of time.
Instant actions usually ends and the next one begins. are observed in turns. Combat a series of instant actions Skill: A character trait representing learned abil- is observed in consecutive turns as each combatant tries ity or knowledge. Added to an Attribute to determine a to overcome opponents. wound: A marked Health point, denoting an injury Specialty: An area of Skill expertise in which a char- from damage. acter excels. Better job, better relationship with my — our — mom. Takes selfies and posts photos of his matcha lattes and his wife and their million adopted babies. And I sort of thought we would be. I mean, I followed the scent of her hair back out of Arcadia. Rolled it around in my mouth like a peppermint as I ran, brisk and clean and full of unkept promises. When I stood in the long saltgrass by the bay to catch my breath on solid ground, real ground, the first thing I did was try to pick its scent up again.
Or maybe just not mine. God, I was so basic. Her life, maybe I could slip back into. That was the logic that carried me to the doorstep of her apartment complex, loitering in the lobby, waiting for her to come downstairs. Her voice was cautious and slow, like the words were crawling around a feeling too big to speak. Anger, probably. I rocked forward and back on the balls of my feet, squeaking in my wet shoes. I spent a lot of time running, my first weeks back. The continuity helped, even if it felt a little perverse. She came and she was so very the same that I blinked a little. Aging gracefully, I guess. A little sprinkle of white in her wiry black hair, long and full around her head. A belted dress I bought her at a street fair 10 years ago. No shoes. There was a wild look in her eyes that felt familiar, but before I could really think about it I was calling her name. It sounded high and sharp in the empty hall. Flattened out the betrayed look on her face.
I see you. I took a step backwards, then too many forward, until we were breathing the same air. A second eyelid snapped over her eye and back again. Eyes so deep a black I almost fell into them. I did fall onto her. And I felt the soft scaling on her shoulders. Oh, Katrina. I never thought. Was that you yelling back to me? Oh god, I left you there. Not enough to get myself invited back upstairs, but enough to keep talking. Why hit me up now? I found you under your real name. Did they… did they not replace you too? Now that I was looking, the scales rippled too. Like mica and cobras and the inside of shells. Jesus, he has kids. I went looking for you after I got back, too. I can see why you might want to leave well enough alone. Not like you wanted to be him before. So how do you feel about a divorce and full custody of all these kids? Like, what if…she does know? And even as the door creaked open, I knew. If she was going to call someone, it would have been me. I knew that.
I must have known that. They had lives that kept hap- pening while I was gone. People that they were to each other, through…James. I suddenly felt like an eavesdropper in a conversation about myself. A lacuna in their lives that was unwelcomely filled. Lucy was looking at me like her life might go up in smoke if I blinked. The rain outside picked up. It was like someone had run a finger up the length of my spine, at first just a nervous tickle, but getting insistent and angry. We cried and sobbed and wept and bled tears. But when we were finished, all we could do was continue living. Nnedi Okorafor, Who Fears Death.
You know us by the tales you tell to children. Should became our seemings and kiths, our second skins. Now we wear those night. We were those children once. We played our roles and spoke our lines, and our costumes. Seemings Run, they said, and hush. Burn, they told us. Freeze and whisper. Rend apart and build anew. And above all, forget. We forgot, for a time, and we supped on enchantment, and the taste was honey laced with blight. Our captors remade us in their image, or in forms befitting our dreadful tasks. In thunder-dreams and maypole songs we heard the calling of home, and though our forms were new, old memories stirred.
With sharp eye and slim shadow, with bright flame and keening cry, with clenched fist and clever ruse, we ran and did not look back. Never again will we be innocent or human. Never again will we daydream in drab sepia or know the pallid touch of ennui. And never again will we be powerless. Our transformations have made us more. Different, yes, and strange. We may have lost ourselves, but we have found each other, and in that we see what we have become. A TALE OF ABANDON His earthy scent, his arresting gaze, his rough-edged owing favors and they keep their eyes on the prize. Others grace. You never do this, but just this once, you take him may consider them heartless, but the Grims look out for home. In the giddy rush of it, of him, you feel alive. Morning themselves because to do otherwise is to give up control of comes like a lazy blush, and watching him sleep, you know their fates.
A Beast spent his time in Faerie unable to think be- Once upon a time, a wild creature lived in a wild land. yond the next meal and the next danger. Whether he lived It had food to eat, shelter from the elements, and confi- in constant mortal fear or in the lap of luxury, the basic dence that nothing would ever prey upon it. One day, it gifts of language and self-awareness were denied him. Another meal carried a pane of silvered glass. he did — always moving, always running. Fight, flight, and In the glass, the creature saw itself and knew the truth: it a longing for true freedom were all he had. Its heart was cowed. Despairing, it submitted to a dumbfounded. It begged for food and pleased others do the thinking for him and lash out or flee when- its masters to earn shelter. The next time it saw itself in the ever threats rear their heads, regardless of cost. He must glass, it understood the cruel joke of its false freedom, and work to keep visceral impulses from ruling his actions, the crueler one it now endured.
Its savage heart pumped and he wonders whether he might just be faking the rest. human courage and forgotten wisdom through its veins. Sometimes, despite his pride in having clawed his way back With that, the man who was a wild creature devoured his to humanity, the temptations of a simpler time and wilder masters whole with his mighty jaws, and set out to keep place linger still. vigilant watch for the courts of the Lost. The Beast is as clever as he is wary, as fleet of foot as Once he is keen of eye.
When he wants something, he takes it. The Gentry took away the bright spark that made you When he feels an urge, he satisfies it. He knows that life human and replaced it with savagery. Your awareness condensed down to sen- are far less important than needs. in place of right and wrong. They have little while you guarded her door. The Fae kept you in a dark, use for high-minded philosophies or ethical codes, view- dirty pen, but you preferred that to when they turned you ing survival and immediate gratification as priorities one loose in the unforgiving forest without clothes for warmth and two, with everything else trailing at a distance.
Lofty principles sound You learned to run and hide, to kill, to obey. Beasts are opportu- a beloved pet for a Fae princess or a hooded hawk on a nistic because they refuse to rely on anyone. Frankly, neither do you. Whenever you showed a glimmer of inde- pendent thought, your Keeper punished you until instinct Tales subsumed it again. and swift feet, you seized your opportunity when it came. But he makes it his business to collect friends stand a chance. in high places. Now He sniffs out their troubles and provides unexpected solutions, proving his worth You do what you want, whenev- and hoarding favors. You endured enough humilia- have to find him first. Sometimes she stays through urban jungles.
When your the night to help out the nurses, motley is mired in complex in- and whenever she does, the resi- trigues and moral conundrums, dents all talk the next day about you remind them to take life the lovely dreams they had. No one day at a time and savor the one knows where she lives or how to little things. Your friends know reach her, but she always comes just that when cages need breaking when someone is about to pass away. eternal rest, and she basks in the Nicknames: Coursers, Grims, emotional release it brings. He knows ev- dot of one Resistance Attribute at erybody whispers about him lur- character creation. He lets them think armed attacks. It costs a point it because it earns him a healthy of Glamour per three consecu- respect. You beg her forgiveness, home to vicious tree-haunts with eyes that gleam. What if she comes back? guard foul, forbidden magics.
The Bewitched spend thus gave up her face. From then on, every evening when their time in Faerie here among the horrors, abandoned to the sun went down, she wandered the forest in search of her survive on their own or ordered to cheat the fiends out of missing face. She found many others — the masques of hid- ancient knowledge that turns out to be nonsense. After so eous revelers, the bloated rictuses of drowned corpses, the long befriending the shadows and deceiving the wretched, malevolent glares of cave dwellers with gemstone eyes. But they end up kin to both, creatures of false face and soft nowhere did she find her own.
Her heart was adrift. De- step. They know too of all the rest, and as she looked through its eyes she came much and fear their fellows mistrust them as traitors, or to know the secrets each of them kept. With that, left Faerie at all. Dread was your constant companion, whether it The Darkling loves the silence and prefers to be out- stalked you from the darkness or from within yourself. Per- side looking in — or at least, accepts it as her inevitable haps your master had no eyes and no need for light, forcing place. Perhaps your Keeper forced you to collect oddities for Though the Mountebanks fade into the background, his display cases, catching fellow human prisoners to stuff they know better than to strike out too far on their own. like dolls and braving dank caves to steal moldy tomes and They need strength in numbers as much as any change- tarnished relics from terrible wardens.
From behind your mask, you observed the Red sinate fetches. night to study the novelties you fetched by moonlight, until you found the one that taught you the key you needed to. Nothing out there scares me anymore. reopen a door into the Hedge. Then world. she starts visiting in the flesh, careful never to let their families or other grownups see her. You can trade forms and then she moves on to find new friends. But faces to be anyone but the coward your each child carries a token of their time Keeper made you. You can laugh away together to remember her by. If it also your troubles with a bit of sleight of manages to protect its owner from the hand, passing them on to other people Fae, so much the better. when they least expect it.
Every town hides stand. No more eyes following skeletons in its closet, and he plays you wherever you go. You them to the press. the one with whom he made the Nicknames: the Bewitched, trade was the sort to live and let Mountebanks, Wisps live, or the sort to give a man a taste Blessing: Gain an additional of his own medicine. dot of one Finesse Attribute at She seems like a harmless va- character creation. If you spend grant when she wanders the streets a point of Willpower, your charac- and subway stations, begging for ter may touch something insub- coin. This with the bill. The kind passerby ability costs a point of Glamour if who fills her jar with dollar bills anyone is looking directly at her at meets a stranger the next day the time. who brings home his lost dog. one who seeks her out, but anyone who accepts Regalia: Mirror her wisdom must also accept a task, and those who fail find their worldly possessions becoming detritus in a hurry.
In his simple even two with the same elemental association can differ smile and dismissive glance you see that he knew you would, wildly in approach and temperament. They have a strange all along. He breezes past you. detest uncertainty, immovable like stone or unbending like Day after day, the boulder watched the young man pace steel. Other Lost may call them incorrigible, but the Tor- and sigh, heard him sing a mournful tune and speak in his rents listen to their gut intuition because to do otherwise is sleep about places far away. The boulder came to love him. to deny who they are. Worse, it understood how it caused his sorrow by keeping The Gentry transformed an Elemental into some- him prisoner, but it could only move aside at the command thing completely alien. Often it was some manifestation of the Faerie who visited to bring food. The man grew pal- of the classical elements, like a bonfire or a storm, but it er and weaker, and ever lonelier.
Despairing, it tried to beg the Faerie to set him free, or a clockwork automaton. It warped the way he thought but all it could do was rumble the earth. The his mind back into its former shape. In its rage, it shook the yet more single-minded. He understands function better cave, burying man and Faerie under a ton of rubble. Griev- than form, and purpose better than reason. He lives moment to mo- heart transformed fully from stone to flesh. With that, the ment, trying to recapture the heady purity of what he was man who was a boulder carried his lost love back through in Arcadia without the shackles. All this makes him the the Hedge to stand sentinel for the courts of the Lost.
odd man out. other purpose. With the indomitable will of a changeling to guide it, it becomes something greater. He is vaster in Once spirit than mere humans could ever understand. Nothing You were a mighty phenomenon or a work of art chained can contain him or deter him from his course. If no place to the will of your Keeper, possessed of wondrous new senses exists for him, he carves one out. lantern, nor keep from guttering when the oil ran out. As a Other changelings point the Elementals in a direction marble sculpture, you were unbreakable and alluring but im- and watch the fireworks. The results may be unpredict- mobile and exposed, put on display for gawking fae creatures able, but something will definitely happen. Even the gentler with no respite for privacy. They do more than they her until she needed you to fill the sails of her ship. You could think, and shun being anything but themselves. Elementals be what you were only how and when the Gentry allowed it.
Would you ask the rain to apologize for wetting you while it slakes your thirst? You erupted from half his Wyrd rounded up whenever someone browbeats, your glass cage and reveled in your fearless conflagration, coerces, or forces him to act against his will. blazing a trail back through the Hedge. You tore yourself Regalia: Sword free from your pedestal and fled, untouched by thorns sharp enough to rend flesh. Kids dare each other to sneak into his private greenhouse Now at night, but none has ever successfully stolen a glance at his secret crop. Every October, The only purpose that he takes a long trip to meet with unknown matters is the one you give associates, and tells no one where he yourself, and the only limita- goes. But the kids say that right before he tions you tolerate are those leaves, they can swear they hear tiny you decide are worth accept- voices in the greenhouse pleading for ing. Everywhere you go, mind- help. She remem- only too glad to oblige.
You take bers a time when everyone would every opportunity to unleash come to her for advice. And the world is filled with call of the fields, and she hates you — the wide, wild ocean and the birds. The smallest threat to her rivers that sustain life itself, or the friends or her home swiftly learns endless sands that fill the deserts the meaning of true terror. She insists and the sunny beaches human- on returning to the Hedge to find her ity adores, are under your power. lost Icon, and nothing her motley You wield them as your heart de- says can convince her to stay away. Your friends know that when again. Nicknames: Sprites, Tor- He seeks out the deluded, the rents, the Unbound deceived, and the gullible to ex- Blessing: Gain an addi- pose the harsh truth to them in tional dot of one Resistance no uncertain terms.
He opens Attribute at character cre- their eyes to the cruelty of those ation. As long as your char- who fooled them and gives them acter touches or is surrounded what they need to reinvent their by his element, he may use it to lives as they see fit. He takes none take mundane actions at a dis- into his confidence unless they tance of up to three yards me- first melt his frozen heart with acts ters away; these actions use his of true kindness or friendship. To usual traits. This includes unarmed his enemies he is the winter wind, attacks, but not attacks with weapons. cutting them down with honesty as This ability costs a point of Glamour per action if he has sharp as icicles, but his allies see the side of him that walks fewer than half his maximum Willpower points remaining. gently enough to leave no footprints in the radiant snow. She Nobody sees the hard work the Fairest puts in to live tells you to rise and asks, what good would your death do? as a person instead of a figurehead.
And each day, her tailors paraded her like it. Meaningless niceties are sometimes necessary, but through the city to show off their work. gant line of her leg enhances the cut of this exquisite dress! Her heart was hollow. Despairing, she get what she wants, and to hell with those who resent her tore the clothes from her body and let the horses of her for it. In her heart of hearts, she clings to them because parade chariot trample them in the dust. She strode the they remind her of what was intoxicating about Arcadia. streets naked, and filled her heart with the satisfaction she She desperately wishes she could go back and rule there, felt at the shocked stares of the people, who truly loved in truth — claim the magic and pleasures of Faerie for her clothes more than they loved her.
With that, she com- herself, and banish its cruelties forever. to anyone who gets in her way. The Fairest is adored, whether she wants to be or not. She possesses all the things everyone wants: looks, talent, Once money, friends. She speaks and the world listens. She leads Your Keeper pampered and cherished you, even idol- the charge and others follow. A gentle touch, a lingering ized you. You were the perfect companion, comely and glance, one compassionate word — these hold all the pow- silent, encased in a skin that had a mouth only when he er she needs to lend strength to the doubting and win over kissed you. them across a barricade at those who would take away her You were a ballerina, all elegance and grace. She meets opposition with sangfroid and danced when he wound the music box and posed, mo- support with warmth. Lords and ladies journeyed she refuses to be put in her place. How noble of him to share his toy with them!
When their to every ear. She entrusted you, her fair champion, again. Even when someone else wears the crown, a Fairest with her most important quests. You slew dragons, rescued is always there at the center of attention, swaying hearts enchanted princes, and led her armies. You ensured they and minds. And every bear the burden of leadership because to do otherwise is morning, you woke and remembered nothing. to cheapen themselves. Whatever the case, you were a novelty, a plaything. points, she risks Clarity damage with a dice pool equal to You existed to glorify your Keeper, nothing more. No one half her Wyrd rounded up whenever her action — or knew you for who you were, if you even were anyone any- inaction — leads directly to misfortune for her allies.
When you finally had enough, you chose someone Regalia: Crown to be and turned all your wondrous talents to coercing your way back through the Hedge. Tales Now She hates ballet. All its rules, its strict positions. All the pain and suffering it takes You glorify yourself, because to be the best. No, the dance she loves comes no one will do it for you. You show straight from the heart and pumps the soul people the real you at every oppor- out through its steps for everyone to see. tunity, and you bring out their real She gives free classes on street corners, selves, too. Despite all your charms, from them — are payment enough. He wears tailored suits, just the ing, or stare at you in awe, or let right amount of cologne, and their jealousy consume them. But a grin that turns on men and you know how to kill them with women everywhere.
He loves kindness, and you make yourself to talk, and he loves to listen, the only one who can give them and the stories he likes best are what they want. In his benevolence, he gives the grandeur of Arcadia come them what they want, and all to Earth in the flesh. Your he wants in return is a com- friends know that when they panion for a while. and a plan to win. Nicknames: Muses, the You have to look out for your- Sovereign, Unicorns self in this world. She bute at character creation. You may ing wolves at bay when other still only spend one Willpower freeholds turn a gluttonous point per action. This ability eye their way? Who else could costs a point of Glamour if any command the respect of the Condition is in play that would hobgoblin hordes? And if she has to go so far as to win or Notoriety. the heart of a Huntsman to prove her point, she will. And a tooth them. Why doom someone else to become a monster when besides. otherwise is to drown in remorse.
He carried a weighty hammer, with which he strong enough to fight back when the Gentry took them crushed skulls and pounded bones to dust. Up and down and forced them to commit atrocities. Now that they are the countryside he roamed, leaving behind him an ever- strong, they refuse to allow anyone to best them again. Liv- growing pile of hideous, broken creatures. When his task ing this way is lonely, though, and letting others get close was finished, he turned to discover the dead were not mon- is hard. Their figurative — or literal — hammers are so big sters after all but ordinary folk, and he was the brute they and easy to swing that all problems look like nails. With so had feared. His heart was black. With that, he vowed never again to let pretty words cloud his mind, and lent his strength to the courts of the Once Lost. You were no knight in shining armor, no dutiful soldier The Ogre knows what a fine line separates a hero from marching under a banner.
No, you were a brutal destroy- a bully, and how hard it is to walk it. But walk it he does, er — a thug without mercy. You endured by dishing out with the resolve to overcome any temptation. Fancy lies more pain than you received, and you fed on the terror you and careful words seem a waste, and he gives no quarter inspired. Ugly and imposing even behind the her enemies cruel lessons in obedience and keeping other Mask, he walks among mortals like a grizzly in human changelings in line when they rebelled. You were a gladia- clothes and refuses to acknowledge the stares. Even when you killed the oth- or cow the fiercest foes. you, you all returned to life the next day to start again. with a taste for flesh and took the gift of speech from you, Other changelings agree that when shit hits the fan, leaving you hungry and unable to communicate out in the behind an Ogre is the best place to stand.
No more One day, you took a long, hard look at yourself and regrets, no more compromise. They protect their com- did it, reminding you of someone you lost in another life. panions from themselves, too — if someone has to bloody Maybe it was the empty look in the eyes of the last man you. Get out of my face while you still can. Not for the likes of you. tormented, or the way the last youth you devoured tasted salty like tears. You made a run for it, pulping the has his late rent excuses memorized by now. off the wrong hobgoblin, with all his stomping around the Hedge look- Now ing for desperate changelings or fae- touched trying to escape. You look out for your keep at it. The thought keeps him sion and temptation. What beauty from feeling too alone. you saw in Faerie was tainted by a She never tells anyone what blood-red haze, so you try to preserve she likes best about her job — never the simple pleasures you find here be- admits that being allowed to break fore they suffer the same fate.
You erect walls around your service. She to know the real you never regret it. Gargoyles, the Terrible He wonders how different Blessing: Gain an ad- his life now is from before. Copyright © Attribution Non-Commercial BY-NC. Available Formats PDF or read online from Scribd. Share this document Share or Embed Document Sharing Options Share on Facebook, opens a new window Facebook. Did you find this document useful? Is this content inappropriate? Report this Document. Copyright: Attribution Non-Commercial BY-NC. Available Formats Download as PDF or read online from Scribd. Flag for inappropriate content. Download now. Save Save Changeling The Lost. pdf For Later. Original Title: Changeling The Lost. Jump to Page. Search inside document. Whenever he and the regulars who hung around his shithole local heard that Van Nee an eae eS eae ett oe line to"Alee Bourbon Said and then he'd follow up with any bit of doggerel that came to mind and howl ito the bar at top volume.
This was a place where men who had witnessed hard lives went to die slowly, poisoning themselves along the way. twas alvays winter inside, the end of something, cold and melancholy bu! for the few brief moments ee ee et eee a enn eee Pee ee oe oe shoving his lasses into his baggy eyes. The whole place quffawed at Dom's You might also like Villian 1 Villian 1. Villian 2 Villian 2. The Bear Lodge The Bear Lodge. Barrett Commission Barrett Commission. Ahl al-Jabal Ahl al-Jabal. RUBIX RUBIX. Gadgeteering Rules Gadgeteering Rules. JVT's Cthulhu Sheet JVT's Cthulhu Sheet. Shoggoth D20 Shoggoth D DErAnGeMeNtS Final DErAnGeMeNtS Final. Longbow Archer Longbow Archer. Un Hollowed Un Hollowed. Baby Names Baby Names. Ghost in the Shell RPG d20 Ghost in the Shell RPG d List of Steampunk Tech List of Steampunk Tech. Class - Mad Scientist Class - Mad Scientist. List of d20 weapons of the Wild West List of d20 weapons of the Wild West. Rigger Class Rigger Class.
Backgrounds Backgrounds. Creation Rules Creation Rules. Cyber Character Sheet 2. pdf Cyber Character Sheet 2. Cyber Character Sheet 1 Cyber Character Sheet 1.
inked out flesh and outlined bones… She became sharply herself — bone, wire, antenna — but she was not afraid. Conte, Ethan Skemp and Aileen Miles, without whom there Meghan Fitzgerald, Jess Hartley, Lawerence Hawkins, would be no Changeling. Susann Hessen, Olivia Hill, Jeremy Kostiew, Eloy Lasanta, The First Edition authors, for a legacy of wonder. Danielle Lauzon, Matthew McFarland, Marianne Pease, Pauline Chan, for research assistance. Neall Raemonn Price, Lauren Roy, Ethan Skemp, John Snead, Monica Speca, Travis Stout, Steffie de Vaan, Eddy Webb, for creative support. Audrey Whitman, Ian Williams, Filamena Young Emily Brumfield, for author consultation. Developers: Rose Bailey, Meghan Fitzgerald, and The PAX Unplugged demo players, for bringing Olivia Hill enthusiasm and joy to the table. Editor: Dixie Cochran Vanessa Uphoff and Michael Pietrelli, our consulting Indexer: T. Knight developers. Development Producer: Rose Bailey Operations Director: Matt McElroy Creative Director: Richard Thomas.
All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire, Chronicles of Darkness, Vampire: The Masquerade, and Mage: The Ascension are registered trademarks of White Wolf Entertainment AB. Vampire: The Requiem, Werewolf: The Apocalypse, Werewolf: The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin-Eaters, V20, Anarchs Unbound, Storyteller System, and Storytelling System are trademarks of White Wolf Entertainment AB All rights reserved.
All characters, names, places and text herein are copyrighted by White Wolf Entertainment AB. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. Not so many of the words filling the core Changeling: The Lost were actually mine. Every- one had a different idea, and delightfully, they went with mine. I certainly adored Dreaming, but I wanted something less metaphori- cal. I proposed something classical intruding on the modern, and to my surprise and delight, White Wolf went with it. Now, again: many, many hands. Bill Bridges was the one who suggested that the player characters were mortals abducted, changed by Faerie — the Tam Lins and Urashima Tarōs, the Arabella Stranges and Stephen Blacks, rather than faeries born into mortal bodies.
Better writers than I provided fiction and twists of description and clever mechanics and expressions of pain. But a part of my soul was in it, all right. I still recognize some of my fears: the terror of losing my family, the dread of a stranger sleeping in my bed. I see references to rakshasas and rusalki and other monsters dear to my heart. I see the poetic, strange, threatening breed of American fantasy I first learned to love from Ray Bradbury. Even the cover design is personal. The thorns are from an Osage orange tree down by the pond my parents dug many years ago; the luna moth is an actual dead moth we found on our morning walk one day, and hoped was a good omen rather than a bad one.
One gets sentimental. Every game designer tries to make the game they want to play, that enables the stories they want to tell. If other people love that game and call it their own? I have trouble imagining better praise than that. And now here we are. Changeling: The Lost. Second edition. Excuse me; sentimental again. Old friends. New friends. I see pain and the absolu- tion of pain, written by those who know more about the subject than I do. I see the desire to explore wonder as well as terror. I see meaning. Thank you, completely. There was always something you were missing. Some- You know the stories. Someone cold, dark woods. In the end, they kill the giant or shove offered you a glimpse of it, of that thing that would make the witch in an oven. you whole.
So, you followed them. But what happens next? But you were deceived. The wider world you had just In Changeling: The Lost, you take on the role of a glimpse of was only a sliver of a vast landscape of mad- an ordinary person who has seen the extraordinary. ness and horror. For a while you kept going, yes. But even- Lured or abducted by the alien Gentry, you have passed tually, you had to get out. the gates and Hedges between our world and the vast So, you did. You braved pain and isolation, and you fantastic. changed your life again. You ran back over the line, rush- In Arcadia, the Gentry changed you.
They forged ing toward the place you came from, the memory of all your flesh and sewed your bones, and they gave you a role that was good in it lighting your way. to play. You were a lover or a servant or a monster. Turns out your life kept go- was never your story. ing without you. In your absence, the familiar became Having run from your Keeper and climbed your way strange. You will make your place than they did going in? and Facebook and nuclear anxiety. And if something is still missing, and there always seems to Your eyes are open now. You can see that magic is not be, you will find it and you will make it part of you. the sole province of Faerie. The world is alive with won- There will be dragons and there will be sirens and ders most people never see…and rife with horrors that there will be all the armies of the otherworld sent to bring count on that unwariness.
You you back. But you will slay them, and you will shun them, take the good with the bad, the magic with the monstros- and you will stand on the battlements of your fortress as ity, the beauty with the madness. they break against your walls of thorn and iron. You will be free. And none of that was a metaphor. You have been to the very home of wonder, and you have found its rotten core. For millennia, the enig- You see the truth behind the everyday. The fantas- matic Gentry or True Fae have abducted humans from tic creatures that walk our streets. The gates into other- this world and taken them to Arcadia, a fairyland where worlds of silver and thorn. that the world has been torn out from beneath you, and The abductees are changed into faerie creatures to can never be restored.
But queen Fairest , the miracle worker Wizened , and so on. against their fae Keepers, and escape from Arcadia. On the way back, each changeling had to cross the Hedge, a surreal land that separates our everyday world An Introduction from Arcadia. Finally arriving back in the realm of hu- to Storytelling manity, most changelings resolve to reclaim their lives — or build new ones. Chances are, you know what a storytelling — or ro- leplaying — game is already. But we love meeting new Changelings face many challenges. The True Fae people. and individual gaming sessions which generally run two to four hours are like weekly episodes. Secrets will be re- But changelings have an advantage the Gentry will vealed, relationships will be tested, and fears will be con- never fully understand: They are not alone.
They band quered. together in courts, communities that practice supernatu- ral defenses against the True Fae. These courts, in turn, Around two to five players take on the role of one make up freeholds, local societies that provide and gather cast member each. or unleashes her faerie powers. Think of these as the supporting cast behind all things, and you will make it your own. of our imagined TV series — both ongoing characters who help or oppose the core cast, and guest stars of the Themes week who turn up to cause unique kinds of trouble.
Changeling The Lost 2nd Edition Pdf Download,Uploaded by
WebChangeling: The Lost is a game about facing hard realities, and tempting fantasies. It‟s a game where we‟ve been lost in the most depraved tortures, and now find ourselves in a WebDownload PDF - Changeling The Lost 2nd Edition - Onyx Path Publishing [gyg5g5jnj] Download Changeling The Lost 2nd Edition - Onyx Path Publishing Type: PDF Date: WebJan 8, · Changeling The Lost 2Nd Edition Pdf Download. A mystical pact struck between the fae ter, which may hit close to home for players or readers. A changeling WebCHANGELING THE LOST 2ND EDITION PDF >> DOWNLOAD LINK. CHANGELING THE LOST 2ND EDITION PDF >> READ ONLINE. Changeling: The Dreaming, 2nd WebJul 17, · Changeling the lost 2nd edition pdf, to our DriveThruRPG Store to get Changeling: The Lost 2nd edition. The changing product is available through our WebA Sourcebook for Changeling: The Lost Second Edition Credits Developer: Meghan Fitzgerald Writers: Jacqueline Bryk, Meghan Fitzgerald, Jose R. Garcia, Chris Handforth, ... read more
This achievement sometimes pro- close combat: Attacks that involve hand-to-hand or vides an extra perk over and above the effect of having weapon fighting. Bargains and Mantles 17 The Bargain anchoring a court is similar to bargains struck with humans, only writ large. Systems Exceptional success on a kenning roll Changeling, p. Each freehold believes the other has it and makes yearly raids to recover it. points, she risks Clarity damage with a dice pool equal to You existed to glorify your Keeper, nothing more.
Obviously, they all know how coming of spring. and Clarity can go higher. Virtual Tabletops. characters and the responsibility of the Storyteller to oc- Helena travels to an otherworld shaped by her grief and casionally make trouble. what can be said about Changeling the Lost that hasn't been said? Resolution: Complete the Bargain; or, give up on striking the Bargain entirely. Even when someone else wears the crown, a Fairest with her most important quests.
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